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This unit is already powerful on its own. They have certain technologies that allow them to heal and gain a temporary boost to their attack speed. The longbowmen, a unique unit that is slightly slower than your average archer, has far superior range than other units in Age of Empires 4. On top of all that, they have an ability called The Network of Castles that Units affected by the AoE4 Network of Castles that grant a 25% increase in their Attack Speed to units that are near Town Centers, Outposts, Towers, and Keeps.Īlthough all those bonuses allow the English to be a defensive powerhouse, they can be played aggressively thanks to their powerful archers. When it comes to the early game military power, the English Villagers wield bows, making them far scarier than most Villagers in the game. The English Military Ships have a +1 bonus to their range, and Town Centers fire twice as many arrows as a standard Town Center would. They also have access to the Vanguard Man-at-Arm units during the Dark Age, while other civilizations have to wait until the Castle Age. This is a significant help to the English civilization during the early game, but it’s not the only one. Their farms also have a 15% faster gather rate as long as they are adjacent to a mill. The English construct farms for half of the wood cost, and farm mills can gather wood 15% faster. The English have obvious advantages that are easy to take advantage of, such as their unique archers and the bonuses provided to those units near castles and walls. Big buttons enable you to have over a 300 pop army before the treaty ends as well with literally every counter available, i dare anyone to have an army that large and not get a little giddy.Final Thoughts Advantages of the English Civilization
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Plus their mining cards puts you in a position to mine out your opponents side potentially before they realize what went down.
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The hero speed card they have available to them is fun to have him zip into your opponents backline and take out half his archers with one swashbuckler attack only to bounce and go back behind your army to collect that sweet sweet xp i can never see that getting old lol.ĭuring treaty fully upgraded archer knights and puma are a ridiculously fun siege machine. 1 pop calvary, how can you not love that, plus their architecture and walls look bad ass as hell. I love their warhut units so much and the fact you can bind and micro to have effective use of your fire without hurting your eco. Great eco and well balanced units.Īztecs. Portugese have the best map control by far because of their town centers. You get access to op cards like giving your dragoons 6 more range and your mortars 10 more range. Basically you can mass every unit becausw your eco allows it.Īge 4 is so awesome. Your eco is very strong and you get accees to the portuguese "skirmishes" which cost less coin (35) and allows you to mass them. Age 2 is the critical age because the age 1 eco is weak and in age 2 you must balance it as well as building an army.Īge 3 is awesome.
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You get town center each time you age up and that helps you make better eco than most other civs. All options are open.Īge 2 is pretty tricky because of lack of good light infantry. You can choose between faster hunting card which is pretty useless to other civs or maybe 300 food to faster aging. Furthermore, it gives you one "free card". Since they got no villager cards it gives me interest in early game. They hard counter India, Russia, Japan and Ports and are hard countered by nothing except water booms. Though not standard, an age 4 france gets huge economic upgrades and opens things up to spam cuirs even harder. They have access to every "vanilla" unit, and their skirms are instantly upgraded to veterans. Any all in early rush will fail because of the CdBs. Steady musk/huss production with a strong economy. The classic Samwise build is still a viable one, and very consistent. They can also snare the opponent's explorer, which can completely nullify the openings of Brits and Germany (civs with one explorer that make a TP ASAP.) If nothing else, their scout gives intel all game long on what your opponent is doing. They will have better scouting than their opponent, which probably means they will collect more treasures.